Kim Kardashian: Hollywood

EA Games (formerly Glu Mobile)
2d artist · clothing art · fashion direction
I spent 7.5 years working on Kim Kardashian: Hollywood, deeply embedded in the game’s character wardrobe and Live Ops fashion experience. My work focused on creating outfits, accessories, handheld props, makeup looks, and hairstyles rooted in glamour, craft, and real-world fashion and beauty influences.

As someone who genuinely loves dress-up games and character builders, I cared a lot about how the wardrobe felt to play with and how fashion showed up in the game overall. Beyond asset creation, I contributed to improving tools and pipelines and helped evolve early player experiences, including refreshing and expanding the starter wardrobe to feel more current, inclusive, and aligned with the partner’s brand.



RuPaul’s Drag Race: 
Match Queen

East Side Games
marketing · content creation · video editing · landing page design · organic social
I worked on RuPaul’s Drag Race: Match Queen doing hands-on creative for social and launch moments. Most of my time went into making visuals and short-form videos for organic social, Live Ops campaigns, game features, and queen spotlights, using existing in-game art and shaping it into something that felt fun, polished, and worth stopping for in a feed.

I wrote scripts, edited videos, and designed landing pages for launches, including work that also supported Squishmallows Match. Even when things moved fast, I cared a lot about craft and presentation, and tried to make sure everything felt clear, on-brand, and genuinely enjoyable for the fans seeing it.


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